Critters & Company
Critters & Company's Team Building presentation
develops the fundamental skills that teams use to build their success on.
The presentation is designed to minimize the hindrances to quality team
work and to promote efficiency.
Time Required: 2 hr. - 3 hr. session
with six components
Fee: Contact Gregory M. Olson
at main office for quote.
Sessions: Accommodates groups
of 25 to 200 people
Interactive presentation using live animals and story telling as a
medium. Participants will view and hear concepts related to the
animals that applies to their team building experience. They
will then participate in complementary skill developing exercises.
- Value to You:
Increased Efficiency =
Increased Moral =
A Content Workforce
= Conflict Reduction
What We Do
Team Climate: Using live animals and
story telling as a medium, we will guide your team to build a team climate.
Self Motivation: Each workshop
section uses a critter to touch the thoughts and motivate the participant's
passion for team success.**
Audience Interaction: Activities
stimulate participants goal development and interpretation of their role in
Individuals will recognize how body language and
personal space effect relationships.
Body language interpretation
Blue & Gold Macaw
and attitude Recognition:
Teams will explore behavior and attitudes they
believe are dangerous in their work setting.
Participants will explore how pre-conceived
ideas effect careers.
Qualities of Team Members:
The Audience will understand the three basic team
player qualities; active listening, dependability, and
Teams will learn how to develop protocol for team
Recognizing leadership styles
Participants will be challenged to
make a difference.
* Critters & Company uses four
traits in its personality model. Using animals personified, we advocate
that each individual has dominate personality traits. The other three
traits are explored to encourage personal success.
** Statistics have shown that the use of a
live object, adjacent to quality instruction increases memory retention.
Team members retain and recall appropriate application longer when stimulated by
visual and emotional mediums (Kobayashi, 1985; Hart & O'Shanick, 1993;
Olson, Logan and Lindsey, 1988; and Mayer and Anderson, 1992).
copyright: 2000 Gregory M. Olson, Critters
& Company Inc.
Critters and Company - 763-427-3442 or